Monday, July 9, 2012
The Trouble with Lana
Tuesday, June 12, 2012
Job Jitters: We Don't Need No Education
Tuesday, May 1, 2012
How John Carter Proves that Hollywood is Broken
Right?!
Monday, April 16, 2012
The Quest for the Ultimate Something
I've been thinking a lot recently on the topic of ultimate somethings; that is the ultimate movie, book, song, video game, etc. How would one decide what parameters constituted the ultimate, how would you go about making one, and why aren't more people currently devoted to actually making any. As I devoted much of this thought into the first question, it became obvious that a clear definition of what made an ultimate anything was the first point that had to be addressed. After much deliberation, I have come to the conclusion that this concept is inextricable from what is known in many circled as the “Desert Island Dilemma”.
The “Desert Island Dilemma” is the age old hypothetical, “if you were trapped on a desert island and could only bring one _____ with you, what _____ would it be?” Now, typically the answer to this question reveals what of any ____ is the individual answerer's personal favorite, or at least the ____ they would never get sick of. But if the question is tweaked slightly, the answer becomes more revealing. If the question were changed to “if you were trapped on a desert island with 5 strangers, and could only bring one ____ for all of you, what ____ would it be?”
Now the meaning behind whatever answer is given is completely different. If it's only yourself that you are considering, then the answer could be anything. You might bring a guilty pleasure, or something that has great meaning to yourself but not to anyone else, or you might even go with a joke answer. But when taking into consideration 5 other people that you now have to live and deal with, presumably forever, your decision is going to change hugely. You have to weigh more carefully longevity, variety, and general quality in order to make the right choice, and keep that in mind, because in this situation there totally are right and wrong answers. You have to understand that if you are in charge of the single song to be played on the island iPod on repeat ad nauseum, and if you pick “Yellow Submarine” or “Who Let the Dogs Out” or just anything from the 90's, so help me God, you will be the first one we eat.
The point is, something can be considered an ultimate anything if you know in your heart that it's a safe bet to bring to the island you will be spending an eternity on with 5 other people. For instance, if you're bringing a video game, Mario Kart is a pretty safe bet, or maybe even Mario Party (and remember, if you bring Sonic Shuffle, we will eat you.) But this is only if there's multiple controllers. Say there's only one, what then? You might go with GoldenEye, but what if not everyone is into first person shooters? There's any of the Final Fantasy games, but not everyone will have the patience for an RPG. There's Ocarina of Time, but what if not everyone can make it through the Shadow Temple? The problem with trying to choose the ultimate for any group of people you don't know is the inherent variety of likes and dislikes that can't be avoided in any large enough group. This is why the ultimate can only apply within a certain level of specification.
I'll be fair with the desert island. You're still picking for yourself and 5 others, they're still strangers, but I will let you know the genre that best fits the group as a whole. Now we're in the realm where it's possible to have an ultimate of something that can truly please everyone. If we're still talking video games, say they all like 2d platformers: suddenly the choice becomes a whole lot easier. There's the Metroid games, Sonic 2, Crash Bandicoot. But stop to think here. Are any of these games really, truly, the ultimate 2d platformer? Does it take several hours to beat them, or only a few? Do the gameplay, music, and environments have very much variety, or is it the same thing over and over again? These are the kinds of questions that have to be asked, and when you go ahead and ask them, how many 2d sidescrolling platformers are there out there that qualify as ultimates? Looking at everything that has to qualify, all the variants we need to satisfy, I can really only think of Yoshi's Island, possibly the first true ultimate platformer.
What about movies? Say we boil it down to sci-fi (or don't, frankly this one covers enough territory to satisfy most people), there's the ever faithful Star Wars. Over the course of the first trilogy, it covers general tropes such as good vs. evil, love triangles, daddy issues, and redemption; on the sci-fi end, it covers aliens, robots, sci-fi machines, and interplanetary travel. Of the major science fiction areas, the only major one left untouched is time travel, but even Star Wars can't have it all. The reason it scores so well on the “ultimate test” is because it truly set out to be the greatest adventure tale ever told. They seriously studied the general genre of adventure throughout all of its forms, and across generations of storytelling, and they built a formula out of it that laid out the major events that take place within most stories and where they take place, and then it adhered to that formula in creating its own sequence of events. It set out to cover as much ground as it could, and it covered it, resulting in a cultural phenomenon that has defined multiple generations; it achieved the status of being an ultimate movie.
There are others out there, but I continue to ask, why aren't there more? Why don't more people take a look at the tropes of a genre and put them together to make the greatest example of that genre? Part of it is that it's just plain difficult, and part of it is that it's nearly impossible to cram as much is needed into one thing. With video games this isn't always a problem, but to a degree it's there. Yoshi's Island is cartoonish enough that you can have jungle levels, ice levels, and lava filled castles all within the same world. You couldn't necessarily do that within the same game if you wanted to also make it realistic. With movies, there's the length to take into consideration. Star Wars does well, but keep in mind it's three movies, not just one. On a desert island, that's inadmissable. You could have the Death Star Trench Run, the “I love you,” “I know” scene, or the ewok celebration, but not all three. Star Wars biggest flaw in being considered an ultimate movie is that none of the three movies alone are truly ultimates; they only are if taken as a whole.
This is not to say it can't be done, even if it isn't easy. Most things that are hard to do are distinctly worth it. This is why I beg, I implore all of you artists out there, please, make us some ultimates. If I get trapped on a desert island with 5 people who like time travel, the closest thing I have is Back to the Future, and that involves way more mom on son crushes than I am comfortable with watching over and over again forever. Eventually, we will all be stranded on these desert islands, and if we don't have anything good to bring with us and get stuck with watching Avatar forever because it was statistically speaking the most all pleasing movie we could think of, we'll be sorry. We'll all be sorry.
Tuesday, June 1, 2010
Why do I Keep Watching?
One trend in cinema and television that I am growing restlessly tired of is shortcuts. In what once was a market where capitalism demanded making good movies to achieve audience support, filmmakers have been looking for, and finding, easier ways to get to all that cash. Like professional athletes turning to drugs to enhance their performance, audiences are falling victim to the effects of cinematic steroids. Here I am going to list some of the most insidious examples.
"What Have We Got To Lose?": Probably the oldest and easiest trick in the book is to simply put so little effort into something that the slightest gain results in inexplicable profit. The Scary, Epic, Date, Dance, and Disaster Movies are proof of that. Why hire writers when all you need is other scripts, scissors and hot glue? Why hire actors when all you need is people dragged off the street who maybe look like famous people when you squint. Epic Movie was, economically speaking, a huge success because of its $80 million gain over a comparatively low budget. The very fact that there are more on the way, means this trickery is working.
"Look At Me! Look At Me! Look At Me!": A snappily edited trailer can go a long way into making something not funny look funny:
Also, remember this still works on a week by week basis. The revival of “V” has contained a dream sequence almost every episode, the entirety of which manages to be incorporated into every next week preview.

"Looks Can Kill": J. J. Abrams is a genius. An evil genius. For starters, he is the man who made Cloverfield. Cloverfield can be called many things; “good” and “a movie” are not among them. Having taken a camcorder and ran around New York on any given Friday night for an hour and a half, he released it into theatres and told people that if they look hard enough, there might be a monster in there. People didn’t go to see it because it was a good movie, because it wasn’t a real movie. They saw it because of the huge network of viral marketing, and the countless unanswered questions that would all be explained in the film itself. There was more effort put into the advertising; there was more plot put into the advertising. But people ate it up, and still are; just check out the buzz surrounding his newest trailer, Super 8. Basically it’s Cloverfield 2 except with a different blur for a monster, and a different group of presumably attractive teenagers. And also because the Cloverfield 2 is its own thing.
But on the subject of unanswered questions, how can we overlook Lost. He made another claim, slightly less incredulous than saying Cloverfield was a real movie, that Lost was real sci-fi. But it got people watching. And kept them watching for 6 years. Pretty much the best thing to get and keep people watching (that is allowable on network television) is curiosity. Lost had curiosity in spades, and refusing to answer any question asked along the way really just lead to even more curiosity. It filmed in Hawaii, thus winning over all the crowds who would otherwise be watching the Travel Channel on any given Wednesday night. Several main characters (like Kate and Sawyer) were played by former models, and it doesn’t take 12 seasons of America’s Next Top Model to tell you why folks tune in to watch those people. And when all else fails, there was always the good old fashioned soap opera storylines. This is in fact a show where the decision to change the course of history via nuclear proliferation fused with time travel on who was in love with who at the time (a status which changed about 15 times in that episode). When using this conglomerate method of storytelling, it didn’t really matter what actual plot events happened, as nothing actually happened on Lost. This wasn’t plot, this was formula and trickery and every aesthetic choice possible made with the goal of getting people to watch week after week, and never question until it was all over. For 6 years. In perspective, the popularity of Lost outlasted the reign of presidents and the existence of certain countries, despite every episode consisting of attractive people moping in Hawaii, and occasionally some goes out to murder a teenage girl or pregnant woman. Because J.J. Abrams really, really hates pregnant women.
Honestly, audiences, if we keep letting ourselves get bamboozled like this, we deserve it by this point.
Tuesday, December 8, 2009
Swearing and You
"Teens are more likely to drop casual expletives, or "fillers" than the generation before them. Timothy Jay, author of Why We Curse and Cursing in America, estimates that the average teen uses roughly 80 to 90 swear words a day."
Now, I for one am appalled. But of course, it's not necessarily in the way you might think. You see, swearing used to mean something; it used to be a special way to express yourself. Back in the good old days, to swear was to briefly express a fit of passion about a subject, and the words you used, as well as how often, made other people see you in different ways. If someone went around swearing all the time, they were typically the average 1950's big bully who beat up on little guys and rode around in a convertible until some joker on a skateboard steered them into a pile of manure. Someone who never swore was either the goody two shoes or the honorable religious man who was above such things. But those in between, who swore occasionally, but not profusely, were the handsome, debonair, dashing yet roguish guys who all the girls wanted. But even so, it was just the right kind of swearing. It wasn't anything outlandish or vile; in fact the basis upon which a swear word was chosen was its placement in the sentence. It had to not just get the point of passion across, but also had to sound good doing so. Today's swear words don’t sound good, they just sound vile, and when used so often they sound lazy, as if the speaker really doesn't have that big a vocabulary and must revert to certain words that they remember best. Like a kid who can only describe objects as "things", only replacing "things" with "shoot" or "fudge" (well, you get what I mean.)
Think of historic moments in swearing. Rhett Butler's memorable and beloved "Frankly my dear, I don’t give a damn!" Rat in Wind In The Willows saying, "Toad, you ass." Mark Twain's various swears and remarks on swearing which would be too numerous to count. Benjamin Franklin's parable of the Man and his Jackass used to explain the inherent flaws of the requirement to own property to vote. Even God's Biblical prophet referred to what the people were selling for sacrifices as "mere refuse", essentially saying they were selling crap.
Compare to modern man's accounts of swearing. Rap songs like "Shake That ____" and "Back That ___ Up". The replacement of Give a Damn with Give a Sh__. Steve Martin's string of the F-word 19 times in a minute in Planes, Trains, and Automobiles; historic but undignified. South Park's goal at breaking the record for number of times the F-word could be used in a single 30 minute episode. The steady progression from "Gee" to "Stinks" to "Sucks" to "Blows". Even Tina Fey's remark during the last presidential campaign, declaring "B__ch is the new Black". Well, okay, that last one had alliteration and is kind of funny, but it still does not have the same dignified manner of swearing that Clark Gable and talking animals retained. If you can dress a rat in a suit and still seem classy when it swears in a kid's book, then modern swearing can be pulled off correctly.
It seems that today the most popular words are F___, Sh__, and B__ch, the three which I consider the most offensive and least attractive aurally. Sh__ and B__ch sound garish and jarring, they contain very sharp and biting sounds in them and offend the ears as much as the mind. F___ is simply overused, and beyond the nasty definition it actually has, is more or less an adjective for when you're too lazy to come up with a real one. The worst of all offenses is when the two of the three are combined, such as "That F___ing Sh__," or "That F___ing B__ch," or "That F___ing B__ch talk Sh__." Such words and strings of words are foul sounding and undignified, adding no personal passion in the statement and only striving to be as sharp, jarring and offensive as possible, the verbal equivalent of a Beastie Boys song. I for one am sick and tired, and outraged at going around to school and public places and having my ears assailed with such travesties of the English language. Where are the good swear words, like "Damn", "Jackass", and "B_____d", words that preserve a sense of personal interest, innovation in language, and maintain an affront to the subject's reputation, not their ears. I call for reform in the way we as a generation curse, I call for integrity in swearing!
Sunday, October 25, 2009
Introductions
The point is I like to write, and I like to write about lots of different, and often strange, things. I've written dramatically and comedically (between you and me, I prefer the comedic, though my best is probably somewhere in between.) Now I've been looking around for a while, and I've noticed that there are some very interesting people, with very interesting things to say, and that some of these people express these things in blogs. And a couple years now of admiring the things other people said, I suddenly thought to myself, "Hey, I think I'm interesting. And I think the things I say are interesting. So what should I do?" And after scratching out the idea of training an army of psychic apes, I decided to start a blog.
So, here we are. Blog time. I'm not always going to be entirely sure what to say here, but I generally am able to come up with something to say, albiet at last minute some times. If I can say so myself, they're usually pretty good. Like this one. This here is pretty good, although not as good as what I'm going to write. What I'm going to write is going to be so great, you won't be able to believe it. Just wait. You'll see. You'll all see.







